Boke Sjeríhzlíhb has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Boke Sjeríhzlíhb receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Boke Sjeríhzlíhb covers an area of nearly 10 km2 (4 mi2), and an average elevation of 3774 m (12381 ft) above sea level.
Overview
Boke Sjeríhzlíhb was founded durring the late 14th century in winter of the year 1272, by Da̋s Sé̄y 'Diamond Ivory' Vú̄boīy Cānvó̄ Vú̄̌sh. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Da̋s Sé̄y 'Diamond Ivory' Vú̄boīy Cānvó̄ Vú̄̌sh.
Boke Sjeríhzlíhb was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Boke Sjeríhzlíhb is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Boke Sjeríhzlíhb is buildings folow an organic layout of premissive cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Boke Sjeríhzlíhb's size could have. Boke Sjeríhzlíhb's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Right off the bat Boke Sjeríhzlíhb hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.
Civic Infrastructure
Boke Sjeríhzlíhb has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Boke Sjeríhzlíhb has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Sjeríhzlíhb. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Sjeríhzlíhb's parks.
Boke Sjeríhzlíhb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Sjeríhzlíhb.
Boke Sjeríhzlíhb has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Boke Sjeríhzlíhb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Boke Sjeríhzlíhb has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Boke Sjeríhzlíhb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Boke Sjeríhzlíhb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Sjeríhzlíhb's public wards, blessings, and other arcane systems.
Boke Sjeríhzlíhb possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Boke Sjeríhzlíhb has a first rate hospital which caters to anyone in need of long term medical care.
Boke Sjeríhzlíhb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Sjeríhzlíhb's natural decorations nor waterways.
Boke Sjeríhzlíhb has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Boke Sjeríhzlíhb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Boke Sjeríhzlíhb has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
One or more crime bosses have a powerful influence within Boke Sjeríhzlíhb. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Boke Sjeríhzlíhb's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
Due to the actions of local Kami, summer is skipped in Boke Sjeríhzlíhb.
The Mercane near Boke Sjeríhzlíhb are known to be a mutant strain of the creature.
Boke Sjeríhzlíhb's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Summoning energies of tier 1 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 4
Farmers: 7
Farm Laborer: 11
Hunters: 8
Milk Maids: 6
Ranchers: 3
Ranch Hands: 7
Shepherds: 5
Farmland: 9615 m2
Cattle and Similar Creatures: 595
Poultry: 7140
Swine: 476
Sheep: 23
Goats: 4
Horses, Mounts, and Beasts of Burden: 238
Craftsmen
Arms and Toolmakers: 4
Blacksmiths: 5
Bookbinders: 2
Buckle-makers: 3
Cabinetmakers: 5
Candlemakers: 9
Carpenters: 7
Clothmakers: 7
Coach and Harness Makers: 2
Coopers: 6
Copper, Brass, Tin, Zinc, and Lead Workers: 3
Copyists: 2
Cutlers: 2
Fabricworkers: 5
Farrier: 19
Furriers: 1
Glassworkers: 7
Gunsmiths: 5
Harness-Makers: 2
Hatters: 4
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 5
Locksmiths: 2
Matchstick makers: 3
Musical Instrument Makers: 3
Painters, Structures and Fixtures: 2
Paper Workers: 3
Plasterers: 3
Pursemakers: 3
Roofers: 2
Ropemakers: 2
Rugmakers: 2
Saddlers: 4
Scabbardmakers: 4
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 7
Tailors: 15
Tanners: 3
Upholsterers: 3
Watchmakers: 3
Weavers: 7
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 3
Butchers: 6
Chandlers: 6
Chicken Butchers: 6
Entrepreneurs: 2
Fine Clothiers: 6
Fishmongers: 5
Florists: 1
Potion Sellers: 3
Resellers: 9
Spice Merchants: 3
Wine-sellers: 4
Wheelwright: 3
Woodsellers: 2
Service workers
Bakers: 12
Barbers: 10
Coachmen: 3
Cooks: 9
Doctors: 5
Gamekeepers: 3
Grooms: 2
Hairdressers: 8
Healers: 7
Housekeepers: 7
Housemaids: 12
House Stewards: 7
Inns: 2
Laundry maids: 4
Maidservants: 8
Nursery Maids: 4
Pastrycooks: 8
Restaurateur: 9
Tavern Keepers: 9
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 4
In-Town Couriers: 5
Long Haul Couriers: 5
Dockyard Workers: 4
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 6
Millers: 5
Miners: 5
Oilmen and Polishers: 3
Postmen: 6
Pure Finder: 3
Skinners: 7
Sugar Refiners: 1
Tosher: 3
Warehousemen: 7
Watercarriers: 5
Watermen, Bargemen, etc.: 7
Skilled Laborers
Accountants: 2
Alchemist: 3
Clerk: 4
Dentists: 2
Educators: 6
Engineers: 3
Gardeners: 2
Mages: 1
Plumbers: 2
Pharmacist: 2
Professors: 1
Scientists: 1
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 5
Civic Iudex: 2
Consultants: 1
Exorcist: 5
Fixers: 2
Kami Clerk: 4
Landlords: 4
Lawyers: 2
Legend Keepers: 3
Militia Officers: 19
Monks, Monastic: 7
Monks, Civic: 7
Historian, Oral: 5
Historian, Textual: 2
Policemen, Sheriffs, etc.: 5
Priests: 9
Rangers: 3
Rat Catchers: 3
Scholars: 3
Spiritualist: 4
Slayers: 1
Storytellers: 7
Military Officers: 9
Cottage Industries
Brewers: 7
Comfort Services: 8
Enchanters: 2
Herbalists: 2
Jaminators: 7
Needleworkers: 9
Potters: 3
Preserve Makers: 7
Quilters: 3
Seamsters: 14
Spinners: 7
Tinker: 2
Weaver: 6
Artists
Actors: 2
Bards: 3
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 2
Musicians: 7
Painters, Art: 1
Playwrights: 2
Sculptors, Art: 2
Wood Carvers: 8
Writers: 9
Produce Industries
Butter Churners: 8
Canners: 8
Cheesmakers: 7
Ice Merchants: 1
Millers: 4
Picklers: 3
Smokers: 3
Stockmakers: 2
Tobacconists: 3
Tallowmakers: 5
824 of Boke Sjeríhzlíhb's population work within a Foundational Occupation.
47 work in Agriculture
187 work as Craftsmen
64 work as Merchants
129 work as Service Workers
85 work as General Laborers
30 work as Skilled Laborers
117 work as Civil Servants
77 work in Cottage Industries
44 work as Artists
44 work in Produce Industries
1461 of Boke Sjeríhzlíhb's population do not work in a formal occupation, but do contribute to the local economy. 95 (4%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the late 2nd century, Boke Sjeríhzlíhb was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Boke Sjeríhzlíhb lost 133 people, 108 livestock, and 38 buildings. The conflict ended after roughly 34, when members of Boke Sjeríhzlíhb's militia enacted an operation to delay the operations of the enemy. The operation was complicated by extremely dangerous terrain, including unfamiliar and poisonous plants which many ate while foraging. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a crushing defeat for Boke Sjeríhzlíhb's forces. The war is remembered in legend by Boke Sjeríhzlíhb's bards, historians, and legend keepers.